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PC game joysticks can be used to play games or you may use the cursor keys to simulate the directional movements. WinSTon will use DirectX for joystick input if possible to allow for improved compatibility. WinSTon makes use of the extra fire buttons available on PC joysticks and simulates the pressing of the Space Bar when you press button 2 on a gamepad. This can be used in games such as Xenon or to bypass game options. There is also an option to enable autofire. |
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DirectInput is part of the Microsoft DirectX library. It is used to read in joystick movements and fire buttons and is used by default in WinSTon (if available). If this fails then standard Windows joysticks are scanned for use. |
If no joysticks are found to be connected this option is turned on by default when WinSTon is first installed. Now, when pressing the cursor keys WinSTon will interpret this as joystick movements. The joystick fire button is also assigned to the CTRL key and '0' on the numeric keypad. You can revert back to normal cursor key use by holding down the SHIFT key while pressing one of the cursor keys. Only one of the emulated ST joysticks can be assigned to use cursor emulation, but using this option allows you to play a two player game with one player on the joystick and the other on the keyboard. |
When using a joystick or cursor emulation this option will repeatedly press the fire button while it is depressed. |